Shakespeare's characters all inhabit the same world together at the same time. Not surprisingly, they've formed alliances and friendships across story lines. Some of them have heard of a mysterious person --the one who penned them all. His quill is supposed to be very powerful and is much sought after. That's why some want to . . .
Kill Shakespeare!
(dun dun dun)
- It's got a pretty classic comic-art style, definitely not cartoony.
- Plenty of violence (also cleavage), but not too much gore.
- I'd give it a PG-13, and recommend it to adults. I can think of plenty of friends I'd pass it onto, but not friends' kids.
- Problem: Sometimes the ye's and thou's contained errors. It really bugged me, but not enough for me to stop reading.
- Story line was fun and twisty.
- Characters were great. I recognized those from plays I'd read and the author and illustrator give enough clues that I wasn't lost when it came to characters unfamiliar to me.
- This one is definitely a cliffhanger, volume two finishes the story, and I'll be picking it up.
I preferred Kill Shakespeare to The League of Extraordinary Gentlemen, by Alan Moore, which was our other graphic novel for the book club. Gentlemen has a rollicking, action packed plot as well, but the violence and gore was too much for me. Still, if you read and enjoy the one, you might easily enjoy the other.
Hey, thanks for the great review.
ReplyDeleteGood call on the ye's and thee's and thou's . We also make one really bad error -- COMPLETELY missing 'wherefore' (yikes).
Thankfully readers like you pointed out these errors in the single issues, so around issue #4 we had a librarian friend help review the language so hopefully you'll find the second trade reads more smoothly in that regard.
All the best,
Conor